| | Post by TRUE EB0LA on May 3, 2016 9:58:xiv GMT -v Note: These do non include all the additional Missions that are associated with Quests. (The Taken War, A Broken Will, etc...) ACT I: Nix LEFT BUT THE FALL - 1. A Guardian Rises (World) - Become Legend.
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- 2. Restoration (World)- Return to Fallen territory and chase for parts to restore your transport'south ability for interplanetary travel.
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- iii. The Warmind (Earth) - Intermission the Business firm of Devils' grasp on the Cosmodrome and secure a vital link to the Golden Age.
- four. The Last Array (Earth) - Rail down codes to enhance an ancient Array and connect information technology to long-lost colonies throughout the solar organization.
- 5. The Devils' Lair (Earth) - The Fallen Firm of Devils in the Cosmodrome sustain their strength through a single, exalted Servitor known as Sepiks Prime. Find where this keeper of souls lies and destroy him.
Human action Two: AGAINST THE HIVE - 6. The Dark Within (World) - Investigate reports of a hidden power trapped in the Cosmodrome Array stations.
- 7. The Night Beyond (Moon) - Follow the trail of a Guardian who went dark searching for a style into the Hive Fortress.
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- 8. The World's Grave (Moon) - Descend into the Hellmouth to a Hive library which holds aboriginal secrets they have ripped from World.
- ix. Chamber of Night (Moon) - Scour the Hive Fortress for a chamber where The Speaker believes a dark ritual is silencing The Traveler.
- 10. The Summoning Pits (Moon) (Strike) - Deep within the Hellmouth, the Hive are convenance powerful abominations to unleash upon the Earth. Find the pit where they alive and end any new horrors from ascent.
Deed III: FRUIT OF THE GARDEN - 11. A Stranger's Call (Venus) - Follow the Stranger's coordinates to a legendary colony lost in the jungles of Venus.
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- 12. The Awoken (Cinematic)
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- thirteen. Ishtar Commonage (Venus) - Unravel the secrets of the Vex by reviving an ancient research station of the Ishtar Collective.
- fourteen. Eye of a Gate Lord (Venus) - Lure out the Vex Gate Lord that protects the Endless Steps and bring its head back to the Awoken.
- 15. A Key Awaits (Cinematic)
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- 16. The Exclusion Zone (Mars) - Survive the military ability of the Cabal and find the Gate to the Black Garden.
- 17. A Ascension Tide (Mars) - Notice and destroy the source of the Vex surging to protect the Black Garden.
- 18. The Garden's Spire (Mars) - Seize control of the Blackness Garden Spire held behind the wall of the Cabal Warbase and wake the Gate Lord's Eye.
- 19. The Black Garden (Mars) - Fight through the Gate and enter the Blackness Garden to destroy its heart.
- Terminal Cutscene
INTERLUDE I: MARS, THE BRINGER OF State of war - xx. The Buried City (Mars) - Articulate out the Cabal occupying the lost metropolis of Freehold and explore what remains.
- 21. Cerebus Vae Iii (Mars) (Strike) - Simply beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Regal Country Tank. Fight through his guard and stop this terror before he destroys all of Freehold.
- 22. The Dust Palace (Mars) (Strike) - A new Cabal force has unleashed powerful Psion Flayers to sieze control of the onetime Martian Warmind. Face this new threat and secure what remains of the ancient network.
ACT 4: PRAEDYTH'Due south REVENGE - 23. The Nexus Mind (Venus) (Strike) - The Aureate Age legends tell of aboriginal tunnels below the University, where a Vex machine once ate away at the planet. Descend into the old dig sites and detect this Nexus before it churns once again.
- 24. The Archive (Venus) - Notice the Collective's lost Archive, sealed for centuries, in a vault deep beneath the Ishtar Academy.
- 25. Vault of Glass (Venus) (Raid) - Below Venus, evil stirs.
ACT V: The Dark Below - 26. The Dark Below Prologue (Cinematic) -
- 27. The Sword of Crota (Moon) - Infiltrate the Hive Fortress and destroy the legendary Sword of Crota, a weapon once used to slay thousands of Guardians.
- 28. The Fist of Crota (Moon) - Face the Fist of Crota leading the Spawn on World.
- 29. Siege of the Warmind (Globe) - Find Rasputin's bunker. Defend it confronting the Hive set on.
- 30. The Wakening (Moon) - Go to the Temple of Crota and destroy Crota's soul.
- 31. The Volition of Crota (Earth) (Strike) - A new Hive breed gathers its strength beneath the Cosmodrome. Detect their main and purge them all.
- 32. Crota's Cease (Moon) (Raid) - He waits in the dark below
Act VI: Firm OF WOLVES - 33. House of Wolves Prologue (Cinematic)
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- Reef Cutscene
- 34. Winter'due south Run (Venus) (Strike) - As the Vex march to claim the Ishtar Sink, the Fallen House of Winter are raising a powerful Archon, stolen from the Prison of Elders in the Reef. Observe the Archon earlier they fully restore his soul.
- 35. Scourge of Wintertime (Venus)- Hunt and kill Draksis, the House of Winter'south Kell, hiding deep in the caves of the Ishtar Sink.
- 36. A Kell Rising (Venus)- Caput off the Business firm of Wolves on Venus before their Kell, Skolas, tin can wrest control of the House of Winter
- 37. The Silent Fang (Earth)- Finish Skolas'due south elite assassins before they tear through the Cosmodrome.
- 38. The Ruling House (Earth)- Scour the Cosmodrome for Skolas and the invading Wolves
- 39. Wolves' Gambit (Venus)- Track Skolas and his crew of Wolves along the Ishtar Cliffs.
- 40. Queen's Bribe (Venus)- Follow Skolas into Vex territory to assist in his capture for the Queen.
- 41. The Shadow Thief (Moon) (Strike) - Taniks-Syn, the Fallen'south nearly notorious mercenary, is leading a strike forcefulness on the Moon. Lath his Ketch and kill him or he will keep to cut a trail of death beyond the arrangement.
- 42. Skolas' Revenge (Reef) (Arena) - Glory and treasure await those who survive.
INTERLUDE II: Return OF THE VEX - 43. The Undying Mind (Venus) (Strike) - An ancient Mind, feared by the Vex themselves, hides among the channels of the Black Garden. Discover this machine and end its existence.
- 44. Echo Bedroom (Venus) (Strike) - Terminate Theosyion, the Restorative Listen from bringing back Sekrion, Nexus Mind from the by and completing Venus' transformation into a Vex machine world.
ACT 7: ORYX, THE TAKEN King - 45. The Taken King Prologue (Cinematic)
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- 46. Shrine of Oryx (Moon)- Search the darkest corners of the Hellmouth for the fabled Shrine and destroy it.
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- 47. The Coming War (Phobos)- Travel to Phobos and investigate the Conduce distress point.
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- 48. Cayde'southward Stash (Earth) - Ascend a colony ship in the Cosmodrome in search of Cayde's lost enshroud.
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- 49. The Dreadnaught (Dreadnaught)- Survive the Dreadnaughts' superweapon and found a beachhead for the Vanguard.
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- 50. Sunless Cell (Dreadnaught) (Strike) - Assault a prison deep in the heart of the Dreadnaught and put an stop to a Hive champion.
- 51. Enemy of my Enemy (Dreadnaught) - Assault the crashed Cabal ship on the Dreadnaught and learn what they know about Oryx.
- 52. Shield Brothers (Dreadnaught) (Strike) - Funny story: Remember that Centurion Oryx took right later you landed on the Dreadnaught, then the Centurion and the taken Ogre tried to terminate you from killing the king? Heh... didn't work. So the Centurion'due south bond brothers are pretty angry they lost their commander. They're leading a squad to blow up the Dreadnaught's core. Cadre goes... most of the system goes with information technology. Yous're going to brand sure that doesn't happen.
- 53. Lost to Light (Moon)- Return to the Sleeping room of Night and steal a shard of the crystal that once held Crota'due south soul
- 54. The Promethean Code (Earth)- Sideslip past Rasputin'southward defenses and download stealth lawmaking protocols from his Golden Age database.
- 55. Terminal Rites (Moon)- Using the stealth code, travel deep into the heart of the Hellmouth and slip away with a sliver of Crota's soul.
- 56. Regicide (Dreadnaught)- Using the power of ascendance, pass through the rupture and put an end to the Taken Rex.
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ACT Vii: THE TAKEN War - 57. A New Den (Mars)
- 58. Prime'southward Path (Mars)
- 59. Fated Coven (Globe)
- 60. Paradox (Venus)
- 61. Tenebrous Tunnels (Mars)
- 62. Outbound Signal (Dreadnaught) -Rails a signal from the crashed Cabal ship. Board the Dreadnaught and put an end to this transmission to the stars.
- 63. Summoner's Circle (Dreadnaught)
- 64. Kings of Decay (Earth)
- 65. Entropy's Superlative (Venus)
- 66. Winter'south Run (Venus) (Strike) -As the Vex march to claim the Ishtar Sink, the Fallen Firm of Winter are raising a powerful Archon, stolen from the Prison of Elders in the Reef. Find the Archon before they fully restore his soul.
- 67. Fear's Encompass (Phobos)
ACT IX: REGICIDE - 68. Male monarch'south Autumn (Dreadnaught) (Raid) - Long live the Rex.
- 69. Pretender to the Throne (Dreadnaught)
- 70. Blighted Chalice (Moon) (Strike) - A blight of Taken at present roosts in the Hellmouth. Unchecked, they could refocus the Darkness within and descend on the City.
Actress: All 3 New Bracket Cutscenes Human action 10: Rise of Iron - 71. Fallen Southward.A.B.E.R. (Globe) (Strike) - Cease a super-powered Shank, S.A.B.E.R.-2, from taking command over Rasputin's ancient Golden Age Warsats still in orbit.
- 72. King of the Mountain Intro (Cinematic) - Lord Saladin has chosen yous to defend an abased mountaintop observatory from a Fallen attack.
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- 73. The Walls Come up Down (Earth) - The Cosmodrome has been transformed by an ancient threat. Discover the source of the abuse.
- 74. The Plaguelands (Earth) - Clear the way to the heart of the SIVA threat, and open up a new front on this war for other Guardians.
- 75. Download Consummate (Mars) - Open the forgotten archives at Clovis Bray, and search for a fashion to defend against SIVA.
- 76. The Fe Tomb (Globe) - Descend to the SIVA replication chamber, and end the threat once and for all.
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- 77. Bad Blood (Globe)
- 78. The Wretched Eye (World) (Strike)
- 79. The Abomination Heist (Moon) (Strike)
- 80. Sepiks Perfected (World) (Strike)
- 81. Wrath of the Machine (Earth) (Raid)
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